![]() ![]() It's also where the intrigue and mystery stops being effective. Friends with the missing Sword Master, Devian makes the decision to partake in the quest, and that's where player control begins. And with that, he hands the prince the fabled idol of sorrow and disappears. ![]() ![]() "Return this idol to the Land of Disaster so that other kingdoms do not succumb to its wicked curse." He says. Later still the tale turns to the kingdom of Azalin, where a hooded wanderer visits Prince Devian in his chambers. They were never seen or heard from again. Intent on getting to the bottom of their decline, the King sends his finest sword master and an army of warriors to the ghost town to face whatever evil or mischief is behind their speedy decline. A spooky icon spawned from the Land of Disaster, the king and his countrymen have been plagued by misfortune from the moment of its appearance. Many years pass until apparently the neighboring country of Heladin had acquired the mysterious idol of sorrow. ![]() Instead our story focuses on the older than dirt township known only as "The Land of Disaster" A once flourishing city that was quickly abandoned for unknown reasons. There aren't any cataclysmic events, all-powerful demigods, or undying visitors from another world jumping in front of our hero at every turn. Story Plot-wise the Ancient City was a nice change of pace from the usual "save the world from certain doom" line that permeates the genre. Much to my chagrin, the end product wasn't exactly what I was looking for. Intrigued by their dedication and enthusiasm to such a series, I fired up From Software's newest offering with high hopes and expectations, I am after all one of the biggest RPG junkies in the office, and remembered how much I dug the original games all those years ago. ![]()
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